central_librarymods: (Default)

1. Arrival – You wake up in the main hall. The reception desk is behind you and you know you heard someone whispering “Save us” in your ear… but where are you? The hall gleams and there are many doors amongst the shelves of books. It is rather huge and a walkway circles a second floor… where are you? Well… you might want to ask.

2. Market Place – The Central Library has turned the large conference room into an open gateway to a market place. It shifts and changes along with the Library, but food is always available to those living there as long as the portal is open. Step into a Parisian market of modern day, an open market of the Dark Ages, or even a trading post in the Old West. Go shopping, take a stroll… your imagination is your only limit.

3. Go Out to Dinner – There aren’t many places to go out to eat in The Central Library, in fact, it is best to keep food to the living quarters. But when you go through portals in events, you experience whole new worlds from every era and every place. Possibly you may sit in at the Mad Tea Party or even dine in the Great Hall at Hogwarts. You pick. You decide…

4. Non-Fiction Immersion – Did the groundhog see its shadow? Another strange forecast has invaded the Library. This time the wayward weather can’t decide if it’s winter or spring. Be prepared for snow showers, bouts warm almost summery sunshine, and driving rain. There may even be a thunderstorm waiting to catch the unwary. Close the books that the weather escaped from before both books and patrons become victims to the confused weather.

5. Fiction Invasion – When pigs fly… It’s supposed to be just a saying, right? In some reality, it’s more than that. These little piggies have flown the coup! For something that isn’t aerodynamic, they’re far more graceful in the air than on the ground. They’re also hungry. Keep them from nibbling on the furniture or the patrons’ favorite possessions. Thanks to the help of the Librarians the books are piglet repellent but the patrons may find themselves being aggravated by these cute, feathered ‘friends’. Return them to the book on the reception desk to keep the Library pig-free!

6. Cleaning is Necessary – You are stuck here, you might want to make it home. Being in such disrepair, it needs a little love and care. I’m sure the janitor’s closets have some tools… Ones that have a life of their own they are rather testy about where they go and the cleaning supplies have a life of their own. (Think The Sorcerer’s Apprentice and the servants in Beauty and the Beast).

7. A posse ad esse – Anything is possible. This is your Wild Card. Have fun with it!
central_librarymods: (Default)
The following calendar is used as a guideline for events, reserve/application cycles, and mod requested contact.  It may change periodically based on mod team availability and player requested extensions.

2017February     
       
SundayMondayTuesdayWednesdayThursdayFridaySaturday
   1234
       
567891011
     Orientation event begins 
12131415161718
  Valentine Meet and Greet begins    
  Apps close    
  Reserves close    
19202122232425
       
242728    
  Orientation Event Ends    
  Valentine Meet and Greet ends    
       
       
2017March     
       
SundayMondayTuesdayWednesdayThursdayFridaySaturday
   1234
      Apps Reviewed
567891011
    Reserves Open Apps Reviewed
12131415161718
Mandatory CR and Contact Event Posted   New Event
Pre-Planning
Posted
Seelie Event
 Apps Reviewed
19202122232425
Apps Open     Apps Reviewed
New Event
Info Posted
Seelie Event
      
Seelie Event Begins      
262728293031 
Mandatory CR and Contact Event Ends     Apps Reviewed
       
Note:Seelie event runs until the end of April. Activity check will be posted the last week of April.


central_librarymods: (Default)
The Central Librarians:







The Cat

Non-Fiction Librarian







The Head Librarian

The Head Librarian








( code )




The Assistant Librarians:

Amaterasu (Ammy)
Okami
Mythology
Bob the Skull
The Dresden Files
Magic and the Occult
Owen Grady
Jurassic World
Animal Science and Zoology
Sebastian Carter Hokori Anderson
Original Character
Music
Thea Queen
Arrow
Marksmanship and Martial Arts

( code )



Andromeda:

Trance Gemini
Andromeda
2x4

( code )



Dark is Rising Sequence:

Will Stanton
Dark is Rising
Immediately Post-Series

( code )



DC:

Berry Allen
The Flash
3X09: The Present
Felicity Smoak
Arrow
Season 5 episode 9
Thea Queen
Arrow
When she was stabbed, before the pit

( code )



Doctor Who:

Clara Oswald
Doctor Who
CANON POINT
Fourth Doctor
Classic Doctor Who
Directly after “The Ribos Operation”
River Song
Doctor Who
the Husbands of River Song
Rose Tyler
Doctor Who
Turn Left // Parrallel world Dimension Canon hopping
Tenth Doctor
Doctor Who
End of DoomsDay

( code )



Doom:

Samantha Grimm
Doom Movie AU
CANON POINT

( code )



Dragon Ball Z:

Trunks Briefs (Mirai/Future Version)
Dragon Ball Z
Second Trip to the past, Pre-Cell-games

( code )



Dresden Files:

Bob the Skull
The Dresden Files
CANON POINT

( code )



Equestria Girls:

Sunset Shimmer
Equestria Girls
End of Secret of Everfree

( code )



Gotham:

Kristen Kringle
Gotham
During the GCPD shooting in "Knock,Knock" (2x02)

( code )



Jurassic World:

Owen Grady
Jurassic World
CANON POINT

( code )



The Librarians:

Flynn Carsen
The LIbrarians
During And The Trial of the Triangle, just after the plane vanishes in the Bermuda Triangle and before he arrives in Wonderland

( code )



Marvel:

Bucky Barnes
MCU
Post-Captain America: Civil War
Loki Laufeyson
Marvel Comics
After hiding the Worldheart
Steve Rogers
MCU
Post-Captain America: Civil War
Tony Stark
Marvel 616
Right after the events in Civil War II


Necronomicon: Book of the Dead:

Howard P. Lovecraft
Necronomicon: Book of the Dead
After the events of the movie

( code )



Okami:

Amaterasu (Ammy)
Okami
post Okami End of game

( code )



Original Characters:

Sebastian Carter Hokori Anderson
Original Character
N/A

( code )



The Shadowhunter Chronicles:

Alec Lightwood
The Mortal Instruments
Epilogue of City of Heavenly Fire
Jace Herondale (AU)
The Mortal Instruments
After Valentine killed him in CoG

( code )



Singin' in the Rain:

Cosmo Brown
Singin’ in the Rain (1952)
Directly after Don and Cosmo successfully pitch The Dancing Cavalier to R.F.

( code )



Star Trek:

Leonard 'Bones' McCoy
Star Trek AOS
CANON POINT

( code )



Star Wars:

Luke Skywalker
Star Wars
Legends: end of NJO
Luke Skywalker (AU)
Star Wars
A couple months prior to ESB
Orson Krennic
Star Wars
CANON POINT
Wedge Antilles
Star Wars
The Antilles Extraction (post eps)
Wilhuff Tarkin
Star Wars
Seconds before the Death Star explodes

( code )



Tolkien:

Elladan Elrondion
Tolkien
CANON POINT
Elrohir Elrondion
Tolkien
CANON POINT
Maedhros Fëanorian
Tolkien
CANON POINT
Maglor
Tolkien
Fourth Age
Sauron
Tolkien
The end of Melkor's 'prison term' in the Halls of Mandos

( code )

central_librarymods: (Default)
Magical Powers and Weaponry in the Library

Because of the importance of protecting the books and the Library itself, there are certain constraints regarding magic and weapons for characters when they are in the Library.  When a character is within the 'walls' of the Library, their powers and weaponry capabilities will be nerfed, but will return to full power when the character steps through the Portal.

Magic:

When considering nerfing powers, the mod team uses the theory that magic can be sorted into three types: attack, support, and healing.  There are more sub-genres under those, but the majority of them can be classified in this way. 

Attack Magic:  All attack magic will be be nerfed within the Library's 'walls'.  For example, if you try to zap someone with lightening, there will only be a shower of sparks.  In other words, they will fizzle out. 

Support and Healing Magic:  Support magic like barriers will work within the Library.  This is because they are simply helpful or protective.  Healing is considered the same.  All of these will work at full power.  There is a grey area in things like levitation and telekinesis.  You might be able to lift things that are tiny with GREAT effort. 

No magic of any kind can be performed on books.  Books look small but they are entire worlds.  Using magic on them is taboo.  This includes levitation, cleaning, or any 'fixing' spells. 


The mod team gives players the opportunity to explain how powers will be nerfed in their applications.  If this is not written into the app or the adjustments still put the Library at risk, the mod team will contact the player to discuss changes and/or revisions to the application.

If a certain magical ability is needed for the character and cannot/should not be nerfed, please contact the mod team and we will try to find a solution to the situation.

Weapons:

All futuristic weapons will only have defensive capabilities while in the Library.  For example, Iron Man or War Machine's armor would only work as armor, with the augmentations to power it, while in the Library.  There would be no 'attack' capabilities.  Blasters and similar weapons would have 'stun' settings, if they normally have them, but not 'kill'. 

Once the character leaves the Library though the Portal, all weapons capabilities return.

Characters who use less technological weapons will be able to have them and use them within the Library but if they are used to cause harm to characters or the Library, they will be confiscated by one of the Librarians.
central_librarymods: (Default)
The Central Library
entry
Test Drive Meme


You are in The Central Library… anything can happen here. In fact, the possible can become actuality while you stay here. Things are always changing. Some for the better, some for the worst… it really all depends on one thing. You.

Take a look around, visit the worlds through the book portals, and slowly bring it back to life. The more you do, the better life will get. But be wary, not everything is a fun story and not everything is harmless. Sometimes you will have your life at stake and others you will simply have to enjoy your stay.

You can use RNG to pick a scenario below… or you can pick your own! Whatever delights your fancy and makes you feel at home within the walls of The Central Library.

1   1

1.  Arrival – You wake up in the main hall. The reception desk is behind you and you know you heard someone whispering “Save us” in your ear… but where are you? The hall gleams and there are many doors amongst the shelves of books. It is rather huge and a walkway circles a second floor… where are you? Well… you might want to ask.
 

2.      2.  Market Place – The Central Library has turned the large conference room into an open gateway to a market place. It shifts and changes along with the Library, but food is always available to those living there as long as the portal is open.  But for the rest….

Did someone count three bricks up and two across, and then tap them three times?  Someone in the Library must have stumbled on that combination since the portal has opened up to Diagon Alley.  Enjoy your visit to a truly magical shopping destination but remember not to be too obvious if you’re a Muggle!


3.  Gotta Catch'em All! In... Space? - Pokemon are wonderful pets and companions used to help around the house or in battling competitions. Their uses are endless! But... it seems they have managed to escape from their world and end up in the most unlikely of places. In space. The Enterprise is over run and the crew is trying really hard to round them up. Not to mention the mass infestation on the Deathstar. But their hosts are not so kind. As guests of the Library, you are armed with a fully detailed Pokedex and multiple pokeballs guaranteed to catch what you aim for. But be careful. Don't get caught yourself!

 

4. Non-Fiction Immersion – Under the sea… well, not quite.  Notice the strange puddles and ponds that ‘decorate’ the Library floors.  They’re now habitats for the Library’s new aquatic unwelcome guests.  Octopi, alligators, kraken, seals and many other water-loving creatures can be found in and near these water hazards.  Watch out for random flying fish; they hurt if they hit you.

 

5. Fiction Invasion – Sometimes things slip through. Little things or big things. After all, monsters do hide in the dark corners and in some sections of the grand structure. But this time… the problem is small, small size that is. Pixies have invaded. They are troublesome things… they love to cause problems and make life a little miserable. You need to catch them before they steal you blind… and possibly cause you too much mischief. You may need a net… but please, try not to kill them.


6. Cleaning is Necessary – You are stuck here, you might want to make it home. Being in such disrepair, it needs a little love and care. I’m sure the janitor’s closets have some tools… Ones that have a life of their own they are rather testy about where they go and the cleaning supplies have a life of their own.  (Think The Sorcerer’s Apprentice and the servants in Beauty and the Beast).

 
7. A posse ad esse – Anything is possible. This is your Wild Card. Have fun with it!

central_librarymods: (Default)

Reserves are Currently:
OPEN!

To reserve a character, please copy the text below and fill it out in a comment and your reserve will be added to the list. There will be no challenging reservations or challenging applications.



Current Reserves:

Character Journal  Name Canon Reserved by
Evelyn O'Connell justabook The Mummy  Love
Jim Kirk winscenearioStar Trek AOS Ricks


central_librarymods: (Default)
A Day in the Life of…

Not every day is a huge adventure. In fact, some days are just like all the others. Granted, life in The Library is not exactly ‘normal’, but there are days just like any other. Which means the small tasks still needs to be done. Pick a job, carry out your life… What is your everyday life like in The Central Library?

1. You have started a job or trade and help out in any way you can. Maybe you are teaching defense. Maybe you are simply learning it. You will need it! After all, just because there is nothing big happening doesn’t mean there might not be something like a bugbear waiting around the corner you’ll need to kill.

2. The books are scattering like roaches when you turn the light on! It’s horrible! They seem to find their current nesting spots on their shelves unsuitable! It needs to be cleaned up and the books need to be put back where they belong. Mind you… they are skittish and they will run from you!

3. People need to eat around here… are you a good cook? Some really aren’t… so why not help out with dinner? Nothing like planning for a… sort of… family meal. If you can’t cook, go to the market and find ingredients. Doing a little shopping is a nice way to pass the day.

4. Maybe you are the dodging work type. Maybe you really didn’t want to clean shelves or work. Well! There are always the baths or having tea in one of the atriums. (You could always play some pranks on the other patrons as well. It’s all in fun and getting to know each other, of course.)

5. Is work and cooking too mild for you? Training is simply not needed, you say? Then go hunting for monsters in the darker places of the Library. Just be careful not to wander too far… it’s easy to get lost in the darkness.

6. With the arrival of great pets comes great responsibility! And the need for pet-sitters who are willing to make sure they’re all happy and healthy. Walk the dogs! Play with the cats! Watch out for the ducks! And keep them out of trouble if you can.

7. Wild card! Feel free to come up with something else to fill up your day and have fun (or not!).


((Note:  This post counts as a test drive and can be used with the simplified application if the tag requirement is met.))
central_librarymods: (Default)

Valentine's Day Romance and Mischief

1. Cupid's Arrows. With this option a patron will find a bow and quiver filled with golden arrows. When the being picks up these items, a strange transformation will occur. He or she will take on the rule of Cupid. They will be overcome with the urge to find the other patrons and to hit them with these mystical arrows. On contact, the arrow will disappear in a cloud of glittery dust, leaving no injury but the patron will fall in love with the first person he or she sees.

2. Secret Admirers. Valentine's day cards have started appearing in the Library. The messages can be simple or elaborate. They might describe the thoughts and wishes of someone who is not brave enough to confess his or her feelings to the recipient or the card might be a message from home. Each will be somehow connected to another patron (either a message from them directly or their wish for a message from home to be sent to someone else). The recipient can attempt to track down the sender.

3. Mysterious Candy. There can be many different possibilities for this option. This can be like the food in Wonderland that makes people taller or smaller, the candies in Harry Potter that move on their own or have strange effects on whoever tastes them, or be like the 'Band Candy' in Buffy the Vampire Slayer and the patron's wild side is unleashed. These are just a few suggestions. Players can decide which fits their muse best.

4. Kiss Kiss. Suddenly, a patron has an overwhelming urge to kiss their crush or the person they love. When they do floaty hearts appear above someone's head and fireworks appear if the feelings are reciprocated.

5. A Surprise Visit from Someone from Home. This option is to allow new patrons to visit the Library. It can be combined with the other options or it can be the traditional arrival in the Library.

6. Slumber Party! Valentine's day isn't just for lovers. It can celebrate friendship as well. With this option, the Library will provide patrons with comfortable pajamas, board games, and take out from the patron's favorite restaurant. Those who brought electronics to the Library may find that the devices have mysteriously turned on and are playing whatever media files were stored on the device. (After all, what's a slumber party without a movie or music?)

7. Wild Card Option
central_librarymods: (Default)
The Winter Ball

As the Library prepares for the turning of the seasons, another of its rooms opens to the patrons. It is different than the others with a wide, sweeping marble floor inlaid with patterns of holly and snowflakes that is uncluttered by books and shelves. Music drifts through the hall, hinting that the patrons should dance. Do not worry about the gently falling snow; none will slip upon the marble unless they wish to do so.

Tables are scattered well away from the dance floor to allow patrons to gather and talk in small, intimate groups. Along one wall is a table stacked high with holiday foods from dozens of different realities. Evergreens decorated with globes of colored lights and frost remind the patrons that not everything fades with winter's cold. Presents can be found beneath the decorated boughs. Everywhere is a reminder of holidays from worlds near and far, some grounded in reality and some that patrons thought only existed in imagination.

The Library welcomes each patron and wishes each to enjoy an evening of music and festivities. Happy Winter Holidays to all who have answered the Head Librarian's invitation!
Prompts

The Dance Floor

1. Filling Your Dance Card. Each patron will find a dance card in his or her possession. Each being is encouraged to fill the card by dancing with five different people. Those who do will find a surprise waiting for them beneath one of the evergreen. (See note below)

2. Dancing on Air. Sometimes it feels like a song will sweep you off your feet. During this musical number, that can be literally true. While in the midst of a dance, patrons might notice that they're feeling lighter than usual and their feet barely touch the floor. That's because they've started to float above the dance floor. It may be unsettling at first but once the song ends the patrons be earthbound again.

3. The SnowBALL. Someone forgot that this is a formal dance, not a playground. When a patron steps on a certain pattern of snowflakes on the floor, snowballs will begin to fly. Patrons shouldn't worry too much if they in the middle of the action. These are magic snowballs and will not ruin gowns and suits. They can even be lobbed at other patrons if someone is feeling mischievous.

Mingling

4. Eat, Drink, and be Merry! The food at the buffet looks tempting and this time there are not magical side effects (except what might happen in the reality that the food is from). Enjoy a few treats from another world. Enjoy a drink or two... just remember that someone most likely has spiked the punch and that could have exciting or disastrous results!

5. Don't be a Wallflower. People who stay too long in one spot will find small winter flowers and leaves growing around their feet. These are harmless, but encouraging patrons to mingle and move and socialize with each other; especially dance.

Winter is the Darkest Time of the Year

6. In the Dark of the Night. If a patron wanders too far away from the main group, he or she will notice that the candles don't seem as bright and the fairy lights seem to fade. The Library is dark, darker than normal. Nothing more illuminating than a candle, except where Patrons gather. Those who wander away might find themselves lost and need someone to rescue them from the shadows that linger beyond the ball.

7. Tick Tock. In one corner of the ballroom, patrons might notice an item that looks strangely out of place. The old grandfather clock is decorated with scenes of different winter holidays that seem to draw the eye... and the unwary patron. Get too close and the clock case will spring open and a boggart will appear. Those familiar with a certain wizarding world might know the right spell that will banish the spirit and find themselves able to cast it with ease. Those who don't may find themselves confronting their greatest fears.

8. The Mirror of Dreams... and Nightmares. Like the Mirror of Erised, the mirror will show a patron the most desperate desire of a person's heart. At first this may seem innocent but some will be unable to look away and later... The forces that inhabit the Library may take an interest in what patrons see and these visions might come back to haunt them later.

((Note: The dance card prompt will allow players to earn extra points for the event. If a patron tags with prompt 1 and has five patrons tag their entry and the player returns those tags, they will earn extra points. The Cat will be available for dances if someone adds an ooc not to their prompt. Special thanks to [personal profile] wanna_bash_heads mun for assisting the mod team with the prompts. This will also be included in the test drive to encourage new players into the Library.)
central_librarymods: (Default)
Celebrating the Holidays

More of the holiday spirit has crept into the Library. Evergreens and fairy lights decorate the main rooms. The sound of carols can occasionally be heard if a patron is quiet and waits long enough. The atmosphere of the Library is filled with goodwill and hope but that doesn't mean that things will be quiet in the Library. Again, potential patrons will be allowed to visit the Library to see if they wish to stay and help the Librarians with their duties. Current patrons will be enjoying the holidays and the unique situations presented by a festive Library.

1. Mistletoe Mayhem. The holidays would be boring without a little mistletoe to make the holidays merry. This particular variety is more magical than most. When a patron is caught beneath the mistletoe, he or she cannot leave the spot until they have received a kiss. If two people are caught at the same time, then the solution seems simple but things in the Library are never easy. If the pair who are kissing do not love each other romantically, then a message will appear in festive red script that will tell them that they must say the name of the person they love. In this case, platonic love can be the solution.

2. Winter Wonderland. The atrium has become a winter paradise. Don't worry. Unlike the storms that escape from the books, this version of winter is purely decorative. Snow drifts lazily from the ceiling, creating drifts that are only deep enough to allow for snowball fights and building snowmen. An ice rink has appeared, complete with skates that will magically fit each patron. Warm beverages and snacks must be supplied by the patrons since anything left in the atrium will eventually become tepid.

3. Christmas Memories Revisited. The manifestation of this event depends on the player selecting this option. The can represent warm, loving holidays of the past Christmas or something dark and edgy. If this selection will include triggery topics, please post it in one of the Library comms or in private journal. A link can be included later to help with point totals.

4. The Market. The portal has shifted from one point in London's timeline to another. Now the gate has opened up to Victorian England reminiscent of A Christmas Carol. Patrons can shop for gifts and explore a time that might not be familiar to them. Please remember not to do anything to disrupt history or confuse the locals.

5. Presents for all the Good Children of the World. Everyone, even Library patrons, should complete a few good deeds to get on Santa's 'Good' list. Santa needs help getting ready for Christmas Eve. Patrons have been asked to help make toys and wrap presents so that everything will be ready for the important night.

6. The Ghosts of Christmas Past, Present, and Future. These spirits have decided that they need a few days rest before they fulfill their holiday duties. They will be found milling around the reception area, probably around the eggnog and other refreshments that have appeared on the main desk. If the ghosts are feeling generous, they may allow patrons to enjoy a holiday with someone from the past that they might never have a chance to see again.

7. Wild Card Option. This option should be festive and related to Winter or the Winter Holidays.
central_librarymods: (Default)
Fall Holiday Test Drive Applications

To help celebrate the holidays in the Library there will be a special app cycle for the months of November and December. During this time, the applications will open early, starting on November 28, 2015 and will end on December 14th, 2015. For those who reserved a character, there will be an extra week grace period that will end on December 21st, 2015.

This special app cycle will also include a simplified application that includes OOC player information, bookmark description, a brief explanation of the character and his or her canon, and a link to the player's test drive threads. Five tags on the holiday test drive will count toward ALL of the writing samples. If a character has been posted but has tagged less than five times, the player can link to a thread outside the test drive that has five tags.

Test drive tags written until December 7th, 2015 will count toward applications. After that date, the threads can continue but they will not count toward the application process. If a player cannot participate in this round of holiday applications, not to worry! There will be another holiday test drive to celebrate the Winter Holidays and New Years at the end of December!

Canon Character Application



Original Character Application



Completed applications can be posted on our original applications page or posted here in screened comments.  If a player has any questions, please comment here or contact a mod through plurk or by journal messaging.  Thank you to all who make the Library a wonderful, welcoming game and Happy Holidays to everyone!

central_librarymods: (Default)
The Fall Holiday Test Drive Meme

You are in The Central Library… anything can happen here. In fact, the possible can become actuality while you stay here. Things are always changing. Some for the better, some for the worst… it really all depends on one thing. You. For this Test Drive the patrons will be seeing some new faces while preparing for the Fall Holiday. This means that friends and family from home and new friends from new worlds will be arriving to help celebrate the beginning of the Holiday season.  (Holiday options are marked with festive holiday colored text).

Take a look around, visit the worlds through the book portals, and slowly bring it back to life. The more you do, the better life will get. But be wary, not everything is a fun story and not everything is harmless. Sometimes you will have your life at stake and others you will simply have to enjoy your stay.

1. Arrival – You wake up in the main hall. The reception desk is behind you and you know you heard someone whispering “Save us” in your ear… but where are you? The hall gleams and there are many doors amongst the shelves of books. It is rather huge and a walkway circles a second floor… where are you? Well… you might want to ask.

2. Market Place – The Central Library has turned the large conference room into an open gateway to a market place. It shifts and changes along with the Library, but food is always available to those living there as long as the portal is open. Step into a Parisian market of modern day, an open market of the Dark Ages, or even a trading post in the Old West. Go shopping, take a stroll… your imagination is your only limit.

3. Attack of the TurDuckEns - Normally this unique holiday tradition is something that is eaten for the Thanksgiving Holidays. In the Library the potential main dish is more lively than what is found in the average supermarket. Here the TurDuckEn is a hybrid of the three birds and the creatures are trying to turn the Library into their new home. Wrangle the creatures back in their book before they become permanent residents.

4. Winter Weather Warning (Non-Fiction Immersion) - One of the things many holiday travelers dread it unpredictable weather that can sideline their plans. This time the weather has settled in the workshop. Rain, snow, hail... all the unpredictable winter weather that can make traveling hazardous can make an appearance over the coming week. Find the right book to ensure that the Library has a more welcoming forecast for the holiday meal.

5. Potluck - It's time for the patrons of the Library to come together to visit and to celebrate their successes. Any great meal needs some prep work. With this option, the patrons and those who have wandered into the Library can visit while whipping up their favorite recipes for the upcoming feast.

6. Eat me! Drink Me! - A few surprises from Wonderland still linger in the Library. Patrons may find trays of fancy cakes decorated in fall colors or punch bowls filled with tasty looking drink. Be careful when if you decide to try these tasty treats. Patrons may find themselves growing taller or smaller. Or sprouting feathers. Let your imagination run wild with the possibilities mixed into these Wonderland delicacies.

7.  A posse ad esse – Anything is possible. This is your Wild Card. Have fun with it!

central_librarymods: (Default)
Patrons who participate in Library events are given points. These event points are usually earned through tagging into event posts or as rewards for certain actions during an event. Eventually these points can be used by players to help their characters or to bring another character into the Library.

Here is a basic rundown of the points and how they work.

What are Event Point?

Event points are a reward system set up to encourage participation in events. You earn them by tagging into people’s posts and keeping up with threads. You also get them by tagging into the Library Mod created event posts for the current event.

What can you do with points?

Points can buy you items or bail you out during Activity Check. One point can stand in for one tag. Otherwise you can buy for:
5 (five) points – A small item or necessity (clothing, tool box, personal effect, etc – also ONE pet if approved by mods) or to bring in another character if you are at your character cap.
10 (ten) points – A large item or unnecessary thing (weapons, armor (like in Tony’s case), etc)

Items must be approved by the mods before it can be brought into the Library. Points totals are posted at the end of each event and are listed under the !points tag.

If you decide on an item or wish to bring another patron to the Library, please leave a comment on this post and the Librarians will consider the patron's request.
central_librarymods: (Default)


There are two templates used for The Central Library. One is for a Canon character like Loki from MCU. The other is for Original Characters. (Originals can be either from a pre-established verse or one of your own making!)

Currently Applications are: OPEN!

Players that have reserved a character will be considered first if there are two players apping the same character.  There are no application challenges.  Please be sure to completely fill out the application to the best of your abilities. Should you have any problems, please feel free to send the mods your questions at librarymods[at]gmail[dot]com.

After you complete your application, post it on your journal and then link the app to us in a comment below. All comments will be screened. Once we respond to you, you will get further instructions.

Note** Right click in the text box and pick select all. Then right click the highlighted material and copy **

Canon Character Application

 


Original Character Application


 

If you have any questions, or have problems with the application code, please comment on this post or contact our mod team.

Cast List

Jun. 9th, 2015 08:59 pm
central_librarymods: (Default)
The Central Librarians:







The Cat

Non-Fiction Librarian





The Head Librarian

The Head Librarian




 


( code )


The Assistant Librarians:

Amaterasu (Ammy)
Okami
Mythology
Bob the Skull
The Dresden Files
Magic and the Occult
Owen Grady
Jurassic World
Animal Science and Zoology
Sebastian Carter Hokori Anderson
Original Character
Music
Thea Queen
Arrow
Marksmanship and Martial Arts
 

( code )



Andromeda:

Trance Gemini
Andromeda
2x4

( code )



Dark is Rising Sequence:

Will Stanton
Dark is Rising
Immediately Post-Series

( code )



DC:

Berry Allen
The Flash
3X09: The Present
Thea Queen
Arrow
When she was stabbed, before the pit
 

( code )



Doctor Who:

Fourth Doctor
Classic Doctor Who
Directly after “The Ribos Operation”
Rose Tyler
Doctor Who
Turn Left // Parrallel world Dimension Canon hopping
Tenth Doctor
Doctor Who
End of DoomsDay

( code )



Doom:

Samantha Grimm
Doom Movie AU
CANON POINT

( code )



Dragon Ball Z:

Trunks Briefs (Mirai/Future Version)
Dragon Ball Z
Second Trip to the past, Pre-Cell-games

( code )



Dresden Files:

Bob the Skull
The Dresden Files
CANON POINT

( code )



Equestria Girls:

Sunset Shimmer
Equestria Girls
End of Secret of Everfree

( code )



Gotham:

Kristen Kringle
Gotham
During the GCPD shooting in "Knock,Knock" (2x02)

( code )



Jurassic World:

Owen Grady
Jurassic World
CANON POINT

( code )



The Librarians:

Flynn Carsen
The LIbrarians
During And The Trial of the Triangle, just after the plane vanishes in the Bermuda Triangle and before he arrives in Wonderland

( code )



Marvel:

Bucky Barnes
MCU
Post-Captain America: Civil War
Loki Laufeyson
Marvel Comics
After hiding the Worldheart
Steve Rogers
MCU
Post-Captain America: Civil War
Rocket Raccoon
Marvel 616
End of the Thanos Imperative
Tony Stark
Marvel 616
Right after the events in Civil War II
 


Necronomicon: Book of the Dead:

Howard P. Lovecraft
Necronomicon: Book of the Dead
After the events of the movie

( code )



Okami:

Amaterasu (Ammy)
Okami
post Okami End of game

( code )



One Piece:

Marco (the Phoenix)
One Piece
Whitebeard Funeral

( code )



Original Characters:

Sebastian Carter Hokori Anderson
Original Character
N/A

( code )



The Shadowhunter Chronicles:

Alec Lightwood
The Mortal Instruments
Epilogue of City of Heavenly Fire
Jace Herondale (AU)
The Mortal Instruments
After Valentine killed him in CoG

( code )



Singin' in the Rain:

Cosmo Brown
Singin’ in the Rain (1952)
Directly after Don and Cosmo successfully pitch The Dancing Cavalier to R.F.

( code )



Star Trek:

Leonard 'Bones' McCoy
Star Trek AOS
CANON POINT
Spock
Star Trek AOS
Post Star Trek Beyond
 

( code )



Star Wars:

Luke Skywalker
Star Wars
Legends: end of NJO
Orson Krennic
Star Wars
CANON POINT

( code )



Tolkien:

Elladan Elrondion
Tolkien
CANON POINT
Elrohir Elrondion
Tolkien
CANON POINT
Maedhros Fëanorian
Tolkien
CANON POINT
Maglor
Tolkien
Fourth Age
Sauron
Tolkien
The end of Melkor's 'prison term' in the Halls of Mandos

( code )



The Young Wizards:

Nita Callahan
The Young Wizards
Post Lifeboats/Pre Games Wizards Play

( code )

central_librarymods: (Default)
The Central Library
entry
Test Drive Meme


You are in The Central Library… anything can happen here. In fact, the possible can become actuality while you stay here. Things are always changing. Some for the better, some for the worst… it really all depends on one thing. You.

Take a look around, visit the worlds through the book portals, and slowly bring it back to life. The more you do, the better life will get. But be wary, not everything is a fun story and not everything is harmless. Sometimes you will have your life at stake and others you will simply have to enjoy your stay.

You can use RNG to pick a scenario below… or you can pick your own! Whatever delights your fancy and makes you feel at home within the walls of The Central Library.

1. Arrival – You wake up in the main hall. The reception desk is behind you and you know you heard someone whispering “Save us” in your ear… but where are you? The hall gleams and there are many doors amongst the shelves of books. It is rather huge and a walkway circles a second floor… where are you? Well… you might want to ask.

2. Market Place – The Central Library has turned the large conference room into an open gateway to a market place. It shifts and changes along with the Library, but food is always available to those living there as long as the portal is open. Step into a Parisian market of modern day, an open market of the Dark Ages, or even a trading post in the Old West. Go shopping, take a stroll… your imagination is your only limit.

3. Go Out to Dinner – There aren’t many places to go out to eat in The Central Library, in fact, it is best to keep food to the living quarters. But when you go through portals in events, you experience whole new worlds from every era and every place. Possibly you may sit in at the Mad Tea Party or even dine in the Great Hall at Hogwarts. You pick. You decide…


4. Non-Fiction Immersion – It’s raining. Inside. You’ll find that Non-fiction has a way of ruining your day to day life in the Library. Some book in the Non-fiction section has burst open letting out a monsoon of types that only gets worse as you get to that section. Find it, close it… or we all just might float away.

5. Fiction Invasion – Sometimes things slip through. Little things or big things. After all, monsters do hide in the dark corners and in some sections of the grand structure. But this time… the problem is small, small size that is. Pixies have invaded. They are troublesome things… they love to cause problems and make life a little miserable. You need to catch them before they steal you blind… and possibly cause you too much mischief. You may need a net… but please, try not to kill them.


6. Cleaning is Necessary – You are stuck here, you might want to make it home. Being in such disrepair, it needs a little love and care. I’m sure the janitor’s closets have some tools and no harm in trying to pick up books and shelve them. Just be careful… they are rather testy about where they go.

7. A posse ad esse – Anything is possible. This is your Wild Card. Have fun with it!

This Test Drive is Closed.  A new Test Drive will be posted soon.
central_librarymods: (Default)

Frequently Asked Questions

COMMON QUESTIONS

Q: What is this game about?
A: The Central Library is a panfandom, game where the patrons that are brought to the Central Library to help preserve the imagination of all beings in all realities. It's set in a library so large it simply calls itself "The Library", however only a small portion of this library is habitable right now, the rest having fallen into disrepair and occasionally is infested monsters from the pages of the books that reside within The Library.

Q: Is there an overarching plot?
A: Yes, it just might take awhile for characters to trigger it.

Q: What are the Activity Check requirements?
A: AC requirements are very simple, 5 comments (in one or more threads) each month.  If a player has double AC for two months or more, the player may app another character into the game.

Q: What if there's two or more characters from the same canon?
A:  At this time there will only be two versions of each character in the game, but they must be different in some way (such as a canon and AU version).

Q: How are my characters' powers and weapons be limited?
A: Powers are limited so that they can fit the confines of the Library. No god-like powers are allowed and neither are powers that will allow a patron to escape the Library. Powers that are allowed are limited to passive powers (like magical senses) and innate powers (like water breathing or night vision).

Superpowers/Inhuman Abilities: Any character with a super power or something that makes them far superior in any area to a normal human being must figure out how to cap off their power while they are in the Library itself. For example - Superman would be pulled down to a mostly normal human being that where he might be stronger, is not full strength. There will be no heat vision or super breath, but some things like x-ray vision may slide. This is a very tenuous subject mainly because over powered character in the Library can be very dangerous for the Library itself. Any damage done inside could be catastrophic. There are NO exceptions to this.

However, when these characters are sent into a world through a book/portal, their powers will return to normal. Just remember! Stealth is key. To let the worlds you enter know you are not from there could upset the balance between worlds. Other exceptions may come from events where the Librarians unlock powers. If this does happen, we will definitely inform you ahead of time. These times will be very rare however.

Because of these restrictions, any character that is invulnerable, omnipotent or omniscient will NOT be accepted into this games. There will be NO overpowering of any character at any point. Where we will allow mythological beings/creatures, they must stay with in reason. If you are uncertain if your character falls in this category, please ask.

Weapons will also be limited while within the 'walls' of the Library to help protect the Library from damage.  For a more in-depth discussion of powers and weapons, please read the guide here.

Q: What are characters supposed to do within the Library?
A: Character are free to do anything they want, although The Library would rather they assist in helping rebuild the Library. There will be Challenges which will allow patrons to gain luxuries and powers within the Library. These will be explained as the plot progresses.

Q: Do characters get rewarded for doing these Challenges?
A: As patrons complete Challenges, the Library will become more hospitable. Wings will open up to give patrons better living quarters. Better foods and luxuries will be available. Eventually, some patrons may become assistants to the Librarians and be in charge of improving specific sections of the Library.  Players also earn reward points for participating in events.

Q:  How many characters can I have in the game?

A:  Players are allowed to app in two characters.  Later, they can earn more character spots by having one of those characters meet double the AC requirement for two months in a row.

SURVIVAL

Q: Where does the characters' food come from?
A: Once a week, doors open leading to mysterious areas outside the Library. Food deliveries are regular so none of the Patrons will be at risk of starvation.

Q: What about clothes? Furniture? Trinkets? Toiletries?
A: As the Library is repaired, more items will be available for the patrons. At first, only the basics will be available. Think of it as an indoor camping trip until better quarters are made available.

Q: What do things run on? How does the electronics work?
A: If characters take things apart, they'll find everything runs on various combinations of steam, electricity, and a power source that seems to mimic a form of mana if any characters are familiar with it. Every wall of The Library has massive mechanics behind it, but seem illogical when you can only see bits and pieces of the gears and workings.

Q: Can our characters make their own devices out of pieces of The Library and stuff they get from inside the Gates?
A: Of course! Characters are encouraged to create and gather whatever they want, really. Make sure your character has the abilities to work with the mechanics and power involved, but only big inventions/creations (that have the possibility of changing how TL is played) must be approved by a mod.

MONSTERS

Q: Where are all the monsters?
A: Monsters show up occasionally from areas of the Library that are extremely damaged. As the game progresses there will be different monsters for the patrons to interact with. Sometimes the monsters will be part of an event. At other times, they can be part of individual plots.

Q: What type of monsters are in the Library?
A: The monsters vary and are based on works of both Fiction and Non-Fiction. This means that a monster can be something that exists in reality or it can be something from a book. If a player has a suggestion for a monster, please let the mods know so that it can be added to the list of potential monsters that the patrons can interact with.

Q: Can we kill the monsters? What happens if we do?
A: The monsters are just as killable as the characters. The Library doesn’t really want the monsters. Monsters can die just the same as normally, although if not interacted with (used for meat or etc) their bodies will disappear within 24 hours. Remember that characters can complete certain quests by killing monsters.

Q: If our characters befriend a monster, can they keep them as a pet?
A: Yes, they can be taken in as pets. If you suggest a breed of monster that exists in your character's world and your character happens to have a pet in their canon of that breed of monster, then they may find their pet within The Library while exploring.

APPLICATION

Q: What mediums can we app from? Do the canons have to be books?
A: No, characters don't have to be from books--they can be from any media that is accessible in English, either by official release or fansubing. However, if the canon has been released in Japan and is planning an official English release, we ask that the mun wait until the official release comes out before playing from it. This mostly applies to games, not manga or anime. Webcomics and Vocaloid songs are allowed, but if there is not enough canon to support the character without intense headcanon, the character may be listed as AU or an OC.

Q: Are AUs of a character allowed? What about characters with memories from another game?
A: At this time, AUs will be accepted on a case by case basis.  Please contact the mod team if you would like to app an AU character.

Q: Are OCs allowed?
A: Yes! OCs are allowed but a longer application is necessary so that the mods and the other players know the basics regarding your OC.

Q: My character is a silent protag/doesn't have much canon/doesn't have much screentime, can I still app them?
A: Yes. At The Central Library, we are more focused on a player’s ability to RP than how much canon a character has. If you can show that you have a grasp of the character and the basics of writing, then your character is welcome.

Q: On that note, can my character bring their pets/pokemon/familiars/summons?
A: Not at this time. If they are unappable because they are not of human intellect, then you may suggest their breed on the monsters page and have The Library bring the character's companion to find later--but they cannot come with the character themselves. The only exception to this are characters that require their companion to remain living, such as Lyra and Pan from His Dark Materials. If this is true, then please see the answer above for details on how they may be apped.

Q: Can we bring in our character post-dead or dying?
A: Yes! Within the game, death within canon is just another page to the character's story, and is an app-able canon point. If a character is taken from a canon-described afterlife, they may be in the form they take in the afterlife, but otherwise The Library will use whatever form they had last (that wasn't gravely injured) when they wake up in game. This goes the same for injured or dying characters, they will simply have a body from a few moments earlier in their canon rather than wake up bleeding out.

Q: What about illnesses?
A: Muns have the choice to have The Library put the character in an earlier body they had, or to leave them with the illness and try to find a character to heal them. The Library doesn't actually heal anyone, it just uses a previous appearance of them to manifest.

Don't be afraid to ask more questions!
Please comment below if you would like something answered.

Premise

Mar. 30th, 2015 05:07 pm
central_librarymods: (Default)




ong ago, before the dreams of sentient life started to dwindle, the Central Library flourished with gleaming halls and mahogany woodwork. Accents of gold shone brightly as books lined the tall walls with leather bound beauty all sorted to perfection. Now…

Now the Library lies in disrepair. Something is devouring it from the inside out. One by one, the sectional librarians have faded away along with the books in their section. They must be resurrected and saved before all of it is lost and can no longer be revived. All that remains is the mysterious Head Librarian and the avatars of Fiction and Nonfiction. These three librarians know that they need help and opened the doors to the worlds behind the words printed on the page.

As people arrive in the library, they will be needed to join in different missions to save the books before it is too late. Journey to the center of the earth or to the depths of space, right the wrongs that have been made and restore books to their former glory. Go back in history to days long gone and remember. Put them all back in order and you will be rewarded…
central_librarymods: (Books - Dark)
Hiatus/Drops

We know that everyone needs to take breaks occasionally and here is the spot to let the mods know that you're on hiatus. This is also where you leave a comment if a longer break is needed and a player needs to drop a character. If a player drops a character but would like to later join the game again with that character, the player must wait a month from the drop to app.

Please copy the information from the appropriate box and past it into a comment on this post.

Hiatus Information


Drop Information
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